Sunday, June 10, 2007

Spawn Timers Part 2

This weekend I completed my EQ2 guide (yay!). Then I revisited my spawn timer code. This is because all of it seemed to not be accurate. During my testing I hardcoded delay values in mob.py and tested them. (The test results are in the uberworlds wiki). Basically below about 3 minutes or so, the way MMOkit does it's time update, it is very difficult to track accurately completely in its default form. There may be some way to improve this. I am also adding some flags to not check if mobs are already up and if it has the same name as the existing.

Next task for UW will be implementing some quests for Silversage Forest (http://wiki.uberworlds.com/index.php/Quests:_Silversage).

Links Used:
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http://en.wikipedia.org/wiki/Wikipedia:How_to_use_tables
http://www.w3schools.com/html/html_tables.asp
http://en.wikipedia.org/wiki/Table_%28HTML%29#Tables