I took one of our first models from our Technical Art Director from a COLLADA file, and converted it to MV mesh, skeleton and material files. The material file has to be edited because the current incarnation of MV conversion tool does not generate a complete OGRE mesh file. Once the files are converted, I place them in the repository using the Asset Importer. I create one asset for the mesh and another for the materials. Then I view the model using the MV Model viewer. I'm still having trouble with the materials so I'll continue this later.
Update: Everything works now. Each material needed to be explicitly named in Max. Once that was done, the material file worked and everything loaded into MV properly.
http://update.multiverse.net/wiki/index.php/Creating_Material_Scripts
http://update.multiverse.net/wiki/index.php/Platform_Tutorial_Editing_Material_Files
http://update.multiverse.net/wiki/index.php/Model_Conversion_Tool
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