http://en.wikipedia.org/wiki/List_of_FTP_servers
http://en.wikipedia.org/wiki/Comparison_of_FTP_servers
http://sourceforge.net/projects/filezilla/
http://filezilla-project.org/wiki/index.php/Network_Configuration
http://www.net2ftp.com/index.php
====
Modeling (unrelated link) http://www.mmoworkshop.com/trac/mom/phpbb?page=viewtopic.php&p=2015&highlight=#2015
http://www.wraiththegame.com/website/index.php
http://www.garagegames.com/products/172/
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431
http://www.t3h-v.com/folio/corum_construct.jpg
Valerie Thompson's software and tech blog. https://www.linkedin.com/in/valerie-thompson-2382974/
Monday, May 28, 2007
Uberworlds Updating Environment and Spawn Timers
http://tmrc.mit.edu/mirror/twisted/Twisted/2.5/Twisted_NoDocs-2.5.0.win32-py2.5.exe
(Networking code for Python)
http://www.slproweb.com/download/Win32OpenSSL-0_9_8e.exe
http://www.voidspace.org.uk/cgi-bin/voidspace/downman.py?file=pycrypto-2.0.1.win32-py2.5.zip
http://www.mmoworkshop.com/trac/mom/wiki/Cookbook
http://svnbook.red-bean.com/en/1.2/svn.advanced.vendorbr.html
(Vendor branches)
http://www.prairiegames.com/phpBB2/viewforum.php?f=6
(Prarie games forum)
===
I finished the spawn code to work based off of spawngroups.py, but now I am trying to integrate it with the rpgSpawnPoints.
http://wiki.uberworlds.com/index.php/Spawn_times#Spawn_Timer_Usage
(Networking code for Python)
http://www.slproweb.com/download/Win32OpenSSL-0_9_8e.exe
http://www.voidspace.org.uk/cgi-bin/voidspace/downman.py?file=pycrypto-2.0.1.win32-py2.5.zip
http://www.mmoworkshop.com/trac/mom/wiki/Cookbook
http://svnbook.red-bean.com/en/1.2/svn.advanced.vendorbr.html
(Vendor branches)
http://www.prairiegames.com/phpBB2/viewforum.php?f=6
(Prarie games forum)
===
I finished the spawn code to work based off of spawngroups.py, but now I am trying to integrate it with the rpgSpawnPoints.
http://wiki.uberworlds.com/index.php/Spawn_times#Spawn_Timer_Usage
Friday, May 18, 2007
Changing spawns for Uberworlds
This assignment is to change the spawn function to have more discreet increments. Currently here are examples of how spawns work:
mob1 = DBSpawnInfo(spawn="Radothe",startTime=20, endTime=6)
mob2 = DBSpawnInfo(spawn="Wild Wolf",frequency=RPG_FREQ_ALWAYS)
The new function should allow
mob3 = RPGSpawnInfo(spawn="Wild Wolf",startTime=20.13.56,endTime=6.24.24)
Allowing detail to the second to be used.
Python:
Install Win32Api Extensions and PythonWin packages.
To exit the interpeter, use Ctrl+Z on Windows, On Unix or IDLE Ctrl D.
To run a Python program in Unix as an executable, use chmod to make your script executable. (chmod +x script.py). Add a line to the top of the program for the location of your python executable. (ex. #!/usr/bin/env python)
Links used on this project:
http://www.mmoworkshop.com/trac/mom/wiki/PopulatorGroups
http://www.mmoworkshop.com/trac/mom/phpbb?page=viewtopic.php&t=262&highlight=spawn+group
http://wiki.uberworlds.com/index.php/Spawn_times
http://www.python.org
http://www.vex.net/parnassus
Interesting Links:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
^ Full model tutorial.
mob1 = DBSpawnInfo(spawn="Radothe",startTime=20, endTime=6)
mob2 = DBSpawnInfo(spawn="Wild Wolf",frequency=RPG_FREQ_ALWAYS)
The new function should allow
mob3 = RPGSpawnInfo(spawn="Wild Wolf",startTime=20.13.56,endTime=6.24.24)
Allowing detail to the second to be used.
Python:
Install Win32Api Extensions and PythonWin packages.
To exit the interpeter, use Ctrl+Z on Windows, On Unix or IDLE Ctrl D.
To run a Python program in Unix as an executable, use chmod to make your script executable. (chmod +x script.py). Add a line to the top of the program for the location of your python executable. (ex. #!/usr/bin/env python)
Links used on this project:
http://www.mmoworkshop.com/trac/mom/wiki/PopulatorGroups
http://www.mmoworkshop.com/trac/mom/phpbb?page=viewtopic.php&t=262&highlight=spawn+group
http://wiki.uberworlds.com/index.php/Spawn_times
http://www.python.org
http://www.vex.net/parnassus
Interesting Links:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
^ Full model tutorial.
Wednesday, May 16, 2007
Friday, May 11, 2007
Wiki editing and SVN Setup
Today I have been editing my wiki pages so I can document what I am doing.
Links used:
http://en.wikipedia.org/wiki/Wikipedia:Tutorial_%28Formatting%29
http://wiki.uberworlds.com/index.php/Development_Setup
http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet
Links used:
http://en.wikipedia.org/wiki/Wikipedia:Tutorial_%28Formatting%29
http://wiki.uberworlds.com/index.php/Development_Setup
http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet
Monday, May 07, 2007
Completing MMOkit Tutorials
Everything is going much smoother now that I know where most things are. I did run into a few issues though, so I'll record them here in case I forget later.
= Make sure object names do not have spaces in them. If they do the game won't load. It can be fixed by editing the *.mis file and adding a "_" where the space is.
= For the Spells tutorial, there is a missing icon (STUFF/2). Found this by searching for STUFF after I realized things were erroring once I tried to use the spell object and the inventory Icon had no icon.
http://www.mmoworkshop.com/trac/mom/wiki/Administration
http://www.mmoworkshop.com/trac/mom/wiki/Tutorials
http://www.mmoworkshop.com/trac/mom/wiki/ServerSetup
http://www.mmoworkshop.com/trac/mom/phpbb?page=viewtopic.php&t=8&postdays=0&postorder=asc&start=30
http://www.mmoworkshop.com/trac/mom/wiki/DevEnvironmentSetupWindows
http://stage6.divx.com/PixelPerfect
= Make sure object names do not have spaces in them. If they do the game won't load. It can be fixed by editing the *.mis file and adding a "_" where the space is.
= For the Spells tutorial, there is a missing icon (STUFF/2). Found this by searching for STUFF after I realized things were erroring once I tried to use the spell object and the inventory Icon had no icon.
http://www.mmoworkshop.com/trac/mom/wiki/Administration
http://www.mmoworkshop.com/trac/mom/wiki/Tutorials
http://www.mmoworkshop.com/trac/mom/wiki/ServerSetup
http://www.mmoworkshop.com/trac/mom/phpbb?page=viewtopic.php&t=8&postdays=0&postorder=asc&start=30
http://www.mmoworkshop.com/trac/mom/wiki/DevEnvironmentSetupWindows
http://stage6.divx.com/PixelPerfect
Sunday, May 06, 2007
Placing Animated Model in MV
I took one of our first models from our Technical Art Director from a COLLADA file, and converted it to MV mesh, skeleton and material files. The material file has to be edited because the current incarnation of MV conversion tool does not generate a complete OGRE mesh file. Once the files are converted, I place them in the repository using the Asset Importer. I create one asset for the mesh and another for the materials. Then I view the model using the MV Model viewer. I'm still having trouble with the materials so I'll continue this later.
Update: Everything works now. Each material needed to be explicitly named in Max. Once that was done, the material file worked and everything loaded into MV properly.
http://update.multiverse.net/wiki/index.php/Creating_Material_Scripts
http://update.multiverse.net/wiki/index.php/Platform_Tutorial_Editing_Material_Files
http://update.multiverse.net/wiki/index.php/Model_Conversion_Tool
Update: Everything works now. Each material needed to be explicitly named in Max. Once that was done, the material file worked and everything loaded into MV properly.
http://update.multiverse.net/wiki/index.php/Creating_Material_Scripts
http://update.multiverse.net/wiki/index.php/Platform_Tutorial_Editing_Material_Files
http://update.multiverse.net/wiki/index.php/Model_Conversion_Tool
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